Editor
The Editor
object stores all the state of a Slate editor. It can be extended by plugins to add helpers and implement new behaviors. It's a type of Node
and its path is []
.
Instantiation methods
createEditor() => Editor
createEditor() => Editor
Note: This method is imported directly from Slate and is not part of the Editor object.
Creates a new, empty Editor
object.
Static methods
Retrieval methods
Editor.above<T extends Ancestor>(editor: Editor, options?) => NodeEntry<T> | undefined
Editor.above<T extends Ancestor>(editor: Editor, options?) => NodeEntry<T> | undefined
Get the matching ancestor above a location in the document.
Options:
at?: Location = editor.selection
: Where to start at which iseditor.selection
by default.match?: NodeMatch = () => true
: Narrow the matchmode?: 'highest' | 'lowest' = 'lowest'
: Iflowest
(default), returns the lowest matching ancestor. Ifhighest
, returns the highest matching ancestor.voids?: boolean = false
: Whenfalse
ignore void objects.
Editor.after(editor: Editor, at: Location, options?) => Point | undefined
Editor.after(editor: Editor, at: Location, options?) => Point | undefined
Get the point after a location.
If there is no point after the location (e.g. we are at the bottom of the document) returns undefined
.
Options: {distance?: number, unit?: 'offset' | 'character' | 'word' | 'line' | 'block', voids?: boolean}
Editor.before(editor: Editor, at: Location, options?) => Point | undefined
Editor.before(editor: Editor, at: Location, options?) => Point | undefined
Get the point before a location.
If there is no point before the location (e.g. we are at the top of the document) returns undefined
.
Options: {distance?: number, unit?: 'offset' | 'character' | 'word' | 'line' | 'block', voids?: boolean}
Editor.edges(editor: Editor, at: Location) => [Point, Point]
Editor.edges(editor: Editor, at: Location) => [Point, Point]
Get the start and end points of a location.
Editor.end(editor: Editor, at: Location) => Point
Editor.end(editor: Editor, at: Location) => Point
Get the end point of a location.
Editor.first(editor: Editor, at: Location) => NodeEntry
Editor.first(editor: Editor, at: Location) => NodeEntry
Get the first node at a location.
Editor.fragment(editor: Editor, at: Location) => Descendant[]
Editor.fragment(editor: Editor, at: Location) => Descendant[]
Get the fragment at a location.
Editor.last(editor: Editor, at: Location) => NodeEntry
Editor.last(editor: Editor, at: Location) => NodeEntry
Get the last node at a location.
Editor.leaf(editor: Editor, at: Location, options?) => NodeEntry
Editor.leaf(editor: Editor, at: Location, options?) => NodeEntry
Get the leaf text node at a location.
Options: {depth?: number, edge?: 'start' | 'end'}
Editor.levels<T extends Node>(editor: Editor, options?) => Generator<NodeEntry<T>, void, undefined>
Editor.levels<T extends Node>(editor: Editor, options?) => Generator<NodeEntry<T>, void, undefined>
Iterate through all of the levels at a location.
Options: {at?: Location, match?: NodeMatch, reverse?: boolean, voids?: boolean}
Editor.marks(editor: Editor) => Omit<Text, 'text'> | null
Editor.marks(editor: Editor) => Omit<Text, 'text'> | null
Get the marks that would be added to text at the current selection.
Editor.next<T extends Descendant>(editor: Editor, options?) => NodeEntry<T> | undefined
Editor.next<T extends Descendant>(editor: Editor, options?) => NodeEntry<T> | undefined
Get the matching node in the branch of the document after a location.
Note: To find the next Point, and not the next Node, use the Editor.after
method
Options: {at?: Location, match?: NodeMatch, mode?: 'all' | 'highest' | 'lowest', voids?: boolean}
Editor.node(editor: Editor, at: Location, options?) => NodeEntry
Editor.node(editor: Editor, at: Location, options?) => NodeEntry
Get the node at a location.
Options: depth?: number, edge?: 'start' | 'end'
Editor.nodes<T extends Node>(editor: Editor, options?) => Generator<NodeEntry<T>, void, undefined>
Editor.nodes<T extends Node>(editor: Editor, options?) => Generator<NodeEntry<T>, void, undefined>
At any given Location
or Span
in the editor provided by at
(default is the current selection), the method returns a Generator of NodeEntry
objects that represent the nodes that include at
. At the top of the hierarchy is the Editor
object itself.
Options: {at?: Location | Span, match?: NodeMatch, mode?: 'all' | 'highest' | 'lowest', universal?: boolean, reverse?: boolean, voids?: boolean}
options.match
: Provide a value to the match?
option to limit the NodeEntry
objects that are returned.
options.mode
:
'all'
(default): Return all matching nodes'highest'
: in a hierarchy of nodes, only return the highest level matching nodes'lowest'
: in a hierarchy of nodes, only return the lowest level matching nodes
Editor.parent(editor: Editor, at: Location, options?) => NodeEntry<Ancestor>
Editor.parent(editor: Editor, at: Location, options?) => NodeEntry<Ancestor>
Get the parent node of a location.
Options: {depth?: number, edge?: 'start' | 'end'}
Editor.path(editor: Editor, at: Location, options?) => Path
Editor.path(editor: Editor, at: Location, options?) => Path
Get the path of a location.
Options: {depth?: number, edge?: 'start' | 'end'}
Editor.point(editor: Editor, at: Location, options?) => Point
Editor.point(editor: Editor, at: Location, options?) => Point
Get the start
or end
(default is start
) point of a location.
Options: {edge?: 'start' | 'end'}
Editor.positions(editor: Editor, options?) => Generator<Point, void, undefined>
Editor.positions(editor: Editor, options?) => Generator<Point, void, undefined>
Iterate through all of the positions in the document where a Point
can be placed. The first Point
returns is always the starting point followed by the next Point
as determined by the unit
option.
Read options.unit
to see how this method iterates through positions.
Note: By default void nodes are treated as a single point and iteration will not happen inside their content unless the voids option is set, then iteration will occur.
Options:
at?: Location = editor.selection
: TheLocation
in which to iterate the positions of.unit?: 'offset' | 'character' | 'word' | 'line' | 'block' = 'offset'
:offset
: Moves to the next offsetPoint
. It will include thePoint
at the end of aText
object and then move onto the firstPoint
(at the 0th offset) of the nextText
object. This may be counter-intuitive because the end of aText
and the beginning of the nextText
might be thought of as the same position.character
: Moves to the nextcharacter
but is not always the nextindex
in the string. This is because Unicode encodings may require multiple bytes to create one character. Unlikeoffset
,character
will not count the end of aText
and the beginning of the nextText
as separate positions to return. Warning: The character offsets for Unicode characters does not appear to be reliable in some cases like a Smiley Emoji will be identified as 2 characters.word
: Moves to the position immediately after the nextword
. Inreverse
mode, moves to the position immediately before the previousword
.line
|block
: Starts at the beginning position and then the position at the end of the block. Then starts at the beginning of the next block and then the end of the next block.
reverse?: boolean = false
: Whentrue
returns the positions in reverse order. In the case of theunit
beingword
, the actual returned positions are different (i.e. we will get the start of a word in reverse instead of the end).voids?: boolean = false
: Whentrue
include void Nodes.
Editor.previous<T extends Node>(editor: Editor, options?) => NodeEntry<T> | undefined
Editor.previous<T extends Node>(editor: Editor, options?) => NodeEntry<T> | undefined
Get the matching node in the branch of the document before a location.
Note: To find the previous Point, and not the previous Node, use the Editor.before
method
Options: {at?: Location, match?: NodeMatch, mode?: 'all' | 'highest' | 'lowest', voids?: boolean}
Editor.range(editor: Editor, at: Location, to?: Location) => Range
Editor.range(editor: Editor, at: Location, to?: Location) => Range
Get a range of a location.
Editor.start(editor: Editor, at: Location) => Point
Editor.start(editor: Editor, at: Location) => Point
Get the start point of a location.
Editor.string(editor: Editor, at: Location, options?) => string
Editor.string(editor: Editor, at: Location, options?) => string
Get the text string content of a location.
Note: by default the text of void nodes is considered to be an empty string, regardless of content, unless the voids option is set.
Options: : {voids?: boolean}
Editor.void(editor: Editor, options?) => NodeEntry<Element> | undefined
Editor.void(editor: Editor, options?) => NodeEntry<Element> | undefined
Match a void node in the current branch of the editor.
Options: {at?: Location, mode?: 'highest' | 'lowest', voids?: boolean}
Manipulation methods
Editor.addMark(editor: Editor, key: string, value: any) => void
Editor.addMark(editor: Editor, key: string, value: any) => void
Add a custom property to the leaf text nodes and any nodes that editor.markableVoid()
allows in the current selection.
If the selection is currently collapsed, the marks will be added to the editor.marks
property instead, and applied when text is inserted next.
Editor.deleteBackward(editor: Editor, options?) => void
Editor.deleteBackward(editor: Editor, options?) => void
Delete content in the editor backward from the current selection.
Options: {unit?: 'character' | 'word' | 'line' | 'block'}
Editor.deleteForward(editor: Editor, options?) => void
Editor.deleteForward(editor: Editor, options?) => void
Delete content in the editor forward from the current selection.
Options: {unit?: 'character' | 'word' | 'line' | 'block'}
Editor.deleteFragment(editor: Editor) => void
Editor.deleteFragment(editor: Editor) => void
Delete the content in the current selection.
Editor.insertBreak(editor: Editor) => void
Editor.insertBreak(editor: Editor) => void
Insert a block break at the current selection.
Editor.insertFragment(editor: Editor, fragment: Node[], options?) => void
Editor.insertFragment(editor: Editor, fragment: Node[], options?) => void
Inserts a fragment at the specified location or (if not defined) the current selection or (if not defined) the end of the document.
Options: {at?: Location, hanging?: boolean, voids?: boolean}
Editor.insertNode(editor: Editor, node: Node, options?) => void
Editor.insertNode(editor: Editor, node: Node, options?) => void
Atomically insert node
at the specified location or (if not defined) the current selection or (if not defined) the end of the document.
Options supported: NodeOptions & {hanging?: boolean, select?: boolean}
.
Editor.insertText(editor: Editor, text: string, options?) => void
Editor.insertText(editor: Editor, text: string, options?) => void
Insert a string of text at the specified location or (if not defined) the current selection or (if not defined) the end of the document.
Options: {at?: Location, voids?: boolean}
Editor.removeMark(editor: Editor, key: string) => void
Editor.removeMark(editor: Editor, key: string) => void
Remove a custom property from all of the leaf text nodes within non-void nodes or void nodes that editor.markableVoid()
allows in the current selection.
If the selection is currently collapsed, the removal will be stored on editor.marks
and applied to the text inserted next.
Editor.unhangRange(editor: Editor, range: Range, options?) => Range
Editor.unhangRange(editor: Editor, range: Range, options?) => Range
Convert a range into a non-hanging one.
A "hanging" range is one created by the browser's "triple-click" selection behavior. When triple-clicking a block, the browser selects from the start of that block to the start of the next block. The range thus "hangs over" into the next block. If unhangRange
is given such a range, it moves the end backwards until it's in a non-empty text node that precedes the hanging block.
Note that unhangRange
is designed for the specific purpose of fixing triple-clicked blocks, and therefore currently has a number of caveats:
It does not modify the start of the range; only the end. For example, it does not "unhang" a selection that starts at the end of a previous block.
It only does anything if the start block is fully selected. For example, it does not handle ranges created by double-clicking the end of a paragraph (which browsers treat by selecting from the end of that paragraph to the start of the next).
Options:
voids?: boolean = false
: Allow placing the end of the selection in a void node.
Check methods
Editor.hasBlocks(editor: Editor, element: Element) => boolean
Editor.hasBlocks(editor: Editor, element: Element) => boolean
Check if a node has block children.
Editor.hasInlines(editor: Editor, element: Element) => boolean
Editor.hasInlines(editor: Editor, element: Element) => boolean
Check if a node has inline and text children.
Editor.hasTexts(editor: Editor, element: Element) => boolean
Editor.hasTexts(editor: Editor, element: Element) => boolean
Check if a node has text children.
Editor.isBlock(editor: Editor, value: any) => value is Element
Editor.isBlock(editor: Editor, value: any) => value is Element
Check if a value is a block Element
object.
Editor.isEditor(value: any) => value is Editor
Editor.isEditor(value: any) => value is Editor
Check if a value is an Editor
object.
Editor.isEnd(editor: Editor, point: Point, at: Location) => boolean
Editor.isEnd(editor: Editor, point: Point, at: Location) => boolean
Check if a point is the end point of a location.
Editor.isEdge(editor: Editor, point: Point, at: Location) => boolean
Editor.isEdge(editor: Editor, point: Point, at: Location) => boolean
Check if a point is an edge of a location.
Editor.isEmpty(editor: Editor, element: Element) => boolean
Editor.isEmpty(editor: Editor, element: Element) => boolean
Check if an element is empty, accounting for void nodes.
Editor.isInline(editor: Editor, value: any) => value is Element
Editor.isInline(editor: Editor, value: any) => value is Element
Check if a value is an inline Element
object.
Editor.isNormalizing(editor: Editor) => boolean
Editor.isNormalizing(editor: Editor) => boolean
Check if the editor is currently normalizing after each operation.
Editor.isStart(editor: Editor, point: Point, at: Location) => boolean
Editor.isStart(editor: Editor, point: Point, at: Location) => boolean
Check if a point is the start point of a location.
Editor.isVoid(editor: Editor, value: any) => value is Element
Editor.isVoid(editor: Editor, value: any) => value is Element
Check if a value is a void Element
object.
Normalization methods
Editor.normalize(editor: Editor, options?) => void
Editor.normalize(editor: Editor, options?) => void
Normalize any dirty objects in the editor.
Options: {force?: boolean; operation?: Operation}
Editor.withoutNormalizing(editor: Editor, fn: () => void) => void
Editor.withoutNormalizing(editor: Editor, fn: () => void) => void
Call a function, deferring normalization until after it completes. See Normalization - Implications for Other Code;
Ref Methods
Editor.pathRef(editor: Editor, path: Path, options?) => PathRef
Editor.pathRef(editor: Editor, path: Path, options?) => PathRef
Create a mutable ref for a Path
object, which will stay in sync as new operations are applied to the editor.
Options: {affinity?: 'backward' | 'forward' | null}
Editor.pathRefs(editor: Editor) => Set<PathRef>
Editor.pathRefs(editor: Editor) => Set<PathRef>
Get the set of currently tracked path refs of the editor.
Editor.pointRef(editor: Editor, point: Point, options?) => PointRef
Editor.pointRef(editor: Editor, point: Point, options?) => PointRef
Create a mutable ref for a Point
object, which will stay in sync as new operations are applied to the editor.
Options: {affinity?: 'backward' | 'forward' | null}
Editor.pointRefs(editor: Editor) => Set<PointRef>
Editor.pointRefs(editor: Editor) => Set<PointRef>
Get the set of currently tracked point refs of the editor.
Editor.rangeRef(editor: Editor, range: Range, options?) => RangeRef
Editor.rangeRef(editor: Editor, range: Range, options?) => RangeRef
Create a mutable ref for a Range
object, which will stay in sync as new operations are applied to the editor.
Options: {affinity?: 'backward' | 'forward' | 'outward' | 'inward' | null}
Editor.rangeRefs(editor: Editor) => Set<RangeRef>
Editor.rangeRefs(editor: Editor) => Set<RangeRef>
Get the set of currently tracked range refs of the editor.
Instance Methods
Schema-specific instance methods to override
Replace these methods to modify the original behavior of the editor when building Plugins. When modifying behavior, call the original method when appropriate. For example, a plugin that marks image nodes as "void":
Element type methods
Use these methods so that Slate can identify certain elements as inlines or voids.
isInline(element: Element) => boolean
isInline(element: Element) => boolean
Check if a value is an inline Element
object.
isVoid(element: Element) => boolean
isVoid(element: Element) => boolean
Check if a value is a void Element
object.
Normalize methods
normalizeNode(entry: NodeEntry, { operation }) => void
normalizeNode(entry: NodeEntry, { operation }) => void
Normalize a Node according to the schema.
shouldNormalize: (options) => boolean
shouldNormalize: (options) => boolean
Override this method to prevent normalizing the editor.
Options: { dirtyPaths: Path[]; initialDirtyPathsLength: number; iteration: number; operation?: Operation }
Callback method
onChange(options?: { operation?: Operation }) => void
onChange(options?: { operation?: Operation }) => void
Called when there is a change in the editor.
Mark methods
markableVoid: (element: Element) => boolean
markableVoid: (element: Element) => boolean
Tells which void nodes accept Marks. Slate's default implementation returns false
, but if some void elements support formatting, override this function to include them.
addMark(key: string, value: any) => void
addMark(key: string, value: any) => void
Add a custom property to the leaf text nodes within non-void nodes or void nodes that editor.markableVoid()
allows in the current selection. If the selection is currently collapsed, the marks will be added to the editor.marks
property instead, and applied when text is inserted next.
removeMark(key: string) => void
removeMark(key: string) => void
Remove a custom property from the leaf text nodes within non-void nodes or void nodes that editor.markableVoid()
allows in the current selection.
getFragment method
getFragment() => Descendant
getFragment() => Descendant
Returns the fragment at the current selection. Used when cutting or copying, as an example, to get the fragment at the current selection.
Delete methods
When a user presses backspace or delete, it invokes the method based on the selection. For example, if the selection is expanded over some text and the user presses the backspace key, deleteFragment
will be called, but if the selection is collapsed, deleteBackward
will be called.
deleteBackward(options?: {unit?: 'character' | 'word' | 'line' | 'block'}) => void
deleteBackward(options?: {unit?: 'character' | 'word' | 'line' | 'block'}) => void
Delete content in the editor backward from the current selection.
deleteForward(options?: {unit?: 'character' | 'word' | 'line' | 'block'}) => void
deleteForward(options?: {unit?: 'character' | 'word' | 'line' | 'block'}) => void
Delete content in the editor forward from the current selection.
deleteFragment() => void
deleteFragment() => void
Delete the content of the current selection.
Insert methods
insertFragment(fragment: Node[]) => void
insertFragment(fragment: Node[]) => void
Insert a fragment at the current selection. If the selection is currently expanded, delete it first.
insertBreak() => void
insertBreak() => void
Insert a block break at the current selection. If the selection is currently expanded, delete it first.
insertSoftBreak() => void
insertSoftBreak() => void
Insert a soft break at the current selection. If the selection is currently expanded, delete it first.
insertNode(node: Node) => void
insertNode(node: Node) => void
Insert a node at the current selection. If the selection is currently expanded, delete it first.
insertText(text: string) => void
insertText(text: string) => void
Insert text at the current selection. If the selection is currently expanded, delete it first.
Operation handling method
apply(operation: Operation) => void
apply(operation: Operation) => void
Apply an operation in the editor.
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